Category: Gaming


Omni-Directional Treadmills With

360 Degree Surround Screens

MICHIO KAKU

Professor of Theoretical Physics, CUN

Future Predictions: E3 2011: Future of Gaming and Entertainment


Media Briefing in L.A.

At E3 2011 on June 6, Microsoft showcases 11 new exclusive titles on Xbox 360, including “Gears of War 3″ and new experiences for Xbox LIVE customers, and Kinect and voice search powered by Bing.

L.A. Noire’s amazing facial motion capture system


LA NOIRE is produced by Take2Games.com

Why does a director want motion capture technology to improve?

MotionScan uses an elaborate camera rig, which places 32 high-definition cameras on the ground, ceiling and at eye-level of the actor being filmed, to capture and create a 3-D model of the performer’s face, and eventually his whole body, to use in computer-generated films and videogames. “Instead of just editing a movie, the director would be able to reconstruct the scene in any way they want,” he says. “You could change the lighting, change the angle of the camerawork, and basically design the film to your specifications, but still be able to feature a realistic performance from the actor.” Read More at WSJ>>>>


Leonardo da Vinci a futurist was an Italian artist and scientist who lived between 1452-1519. Leonardo was the original Renaissance man, whose roles included inventor, engineer, architect, mathematician, geologist, and astronomer.

SELF-DETERMINISM, FACE IT THAT IS OUR FUTURE

The Guardian recently published an article about the 20 predictions for the next 25 years highlighting key predictions to come, so futurepredictions.com has listed below the list with access to the authors background information to allow for further exploration into these observers of the future.

20 predictions for the next 25 years

1 Geopolitics:
‘Rivals will take greater risks against the US’

2 The UK economy:
‘The popular revolt against bankers will become impossible to resist’

3 Global development:
‘A vaccine will rid the world of Aids’

4 Energy:
‘Returning to a world that relies on muscle power is not an option’

5 Advertising:
‘All sorts of things will just be sold in plain packages’

6 Neuroscience:
‘We’ll be able to plug information streams directly into the cortex’

7 Physics:
‘Within a decade, we’ll know what dark matter is’

8 Food:
‘Russia will become a global food superpower’

9 Nanotechnology:
‘Privacy will be a quaint obsession’

10 Gaming:
‘We’ll play games to solve problems’

11 Web/internet:
‘Quantum computing is the future’

12 Fashion:
‘Technology creates smarter clothes’

13 Nature:
‘We’ll redefine the wild’

14 Architecture:
What constitutes a ‘city’ will change

15 Sport:
‘Broadcasts will use holograms’

16 Transport:
‘There will be more automated cars’

17 Health:
‘We’ll feel less healthy’

18 Religion: ‘Secularists will flatter to deceive’

19 Theatre:
‘Cuts could force a new political fringe’

20 Storytelling:
‘Eventually there’ll be a Twitter classic’

Source: Guardian News and Media Limited

Predictions: Beyond Face Book

Prior to launching Schell Games in 2002 Jesse was the Creative Director at Disney Imagineering Studio. He is also an Assistant Professor of Entertainment Technology at CMU’s Entertainment Technology Center.

Another precious half hour out of your life. However: if you’re into interaction design, ubiquity, social networking, and trendspotting, in the gaming biz or out of it, you’re gonna wanna do yourself a favor and listen to this.

Jesse Schell Part 1 of 3

Jesse Schell Part 2 of 3

Jesse Schell Part 3 of 3

“The Future is Beautiful”
Using games to improve education

Source: Ted

Jesse Schell
Chief Executive Officer/Creative Director
Schell Games

Prior to starting Schell Games in 2004, Jesse was the Creative Director of the Disney Imagineering Virtual Reality Studio, where he worked and played for seven years as designer, programmer and manager on several projects for Disney theme parks and DisneyQuest, as well as on Toontown Online, the first massively multiplayer game for kids. Before that, he worked as writer, director, performer, juggler, comedian, and circus artist for both Freihofer’s Mime Circus and the Juggler’s Guild.

Jesse is also on the faculty of the Entertainment Technology Center at Carnegie Mellon University where he teaches classes in Game Design and serves as advisor on several innovative projects. Formerly the Chairman of the International Game Developers Association, he is also the author of the award winning book The Art of Game Design: A Book of Lenses. In 2004, he was named one of the world’s Top 100 Young Innovators by Technology Review, MIT’s magazine of innovation. His primary responsibility at Schell Games is to make sure everyone is having fun and creating beautiful things.

More of Jesse’s information can be found on his website: www.jesseschell.com